If an enemy spell or endless spell would affect one of your units, roll a die and on a 5+ ignore it and receive a blood tithe point (we’ll get to those next). Obviously, you want to avoid stuff dying anyway but because it’s free some damage back won’t go unappreciated. It’s basically a slightly more consistent but less damaging version of the Stormcast lightning. This replaces the book’s previously high number of Fight on Death abilities which is not…great. A few individual warscrolls also roll more dice than usual. Whenever a model is killed, roll a “murder roll” (yes it is called that) and on a 5+, deal a mortal wound. Murderous to the LastĮvery Bloodbound unit (a keyword shared with all mortal units) gets this buff. An extremely handy little buff that keeps your precious Bloodthirsters from being shot off the board turn 1. Locus of Fury – Your daemons actually being able to survive to get into combat is going to feel so, so good.įor the Daemon players, Locus of Fury gives all your Daemons a 5+ Ward if they are more than 8″ from all enemy units.Rebalanced Blood Tithe – Blood Tithe abilities have been fully reworked and generally are just far more interesting.Better Prayers – Prayers are going to be even more of a central focus, with several great options both in the Scripture and Warscrolls.More Punch to your Hits – Damage has been increased across the board, and variability has generally been reduced.Hatred of Sorcery feels good – More than just a 6+ Spell Shrug, its now a 5+ and generates Blood Tithes, making your opponent second guess throwing spells at you.What’s in the Book? 5 Best Things About The Book So really, Khorne is about supporting your bros and the power of friendship. What makes the army work is the heroes powerful prayers and auras that supercharge these OK units into the stratosphere. The stat blocks on most Khorne units are usually “okay”, outside of a few units like Bloodthirsters which can tear shit up by themselves just fine. On the table, what sets them apart from other bruiser armies is being a synergy army. Khorne is a bruiser army with no magic, very little ranged and lives and dies in the combat phase. You like big dudes who can cause a lot of carnage, and Daemons out of a heavy metal album cover. Let’s see if the harvest of blood and skulls will be fruitful once again. A balance warscroll change fixed the army’s signature Blood Tithe ability, but that only helped so much.įinally Khorne faces off against Slaanesh with another battletome for 3rd edition. As a result it’s sat in the bottom rungs of the competitive ladder. A 1st edition launch army and one of the earlier books for 2nd edition, the Blades of Khorne book came out and was fine but saw itself outclassed pretty quickly by power creep. You know the slogans, but ol’ Khorne has been hit by hard times in the Mortal Realms. Blood for the Blood God, Skulls for the Skull throne.
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